Why can't I buy Wild in Hearthstone? ——Analysis of card policies hotly discussed by players
Recently, the discussion in the "Hearthstone" player community about "Wild Mode card purchase restrictions" has heated up again. Many new and returning players found that they could not purchase Wild card packs or individual cards directly through the in-game store, a setting that sparked widespread controversy. This article will analyze the logic behind Blizzard’s policy based on hot data from the entire network in the past 10 days, and sort out the core points of player feedback.
1. Data statistics on hot topics across the entire network
platform | Amount of related topics | Hot search keywords | heat peak |
---|---|---|---|
12,500+ | #Hearthstone Wild Mode# | July 15 | |
Tieba | 8,200+ posts | "Wild Card Purchase" | July 18 |
NGA | 3,700+ discussions | "Wild Economic System" | July 16 |
5,800+votes | "Wild Craft Only" | July 17 |
2. Official explanation of wild mode purchase restrictions
According to Blizzard’s 2022 releaseBlue post description, Wild mode cards can only be synthesized through Arcane Dust, mainly based on the following three considerations:
1.New player experience protection: Prevent newbies from mistakenly purchasing decks that have been withdrawn from the environment.
2.Standard mode takes precedence: Encourage players to participate in the current version of content
3.economic system balance: Prevent the collapse of the card value system
card type | How to get it | Required resources |
---|---|---|
wild common card | Arcane Dust Synthesis | 40-1600 dust/sheet |
wild legend card | Adventure mode unlocked | 700 gold coins/chapter |
Wild Gold Card | Arena rewards | Drop randomly |
3. The core focus of player disputes
According to the latest voting data from the NGA Forum (sample size: 3,214 people):
Support purchase restrictions | Oppose restrictions on purchases | neutral attitude |
---|---|---|
28.7% | 63.2% | 8.1% |
The main points of the opposition:
• The cost of synthesis is too high (an average of 12,000 dust is required for a T1 deck)
• Difficulty for returning players to complete collections
• Restricting free trading violates the basic principles of the CCG
Supporters’ objection:
• The wild card pool has reached 5,000+, making it unrealistic to purchase directly
• Can be obtained through the "Wild Collection" event (average 2-3 times per year)
• Standard mode is the core of game design
4. Discussion of potential solutions
The compromise proposed by Reddit user @WildLover received 1.2K likes:
1. Open wild card packs for limited time purchase (such as when the version changes)
2. Introducing the "Wild Token" system (obtained through tasks)
3. Increase the return ratio of wild card decomposition (currently 1/4)
Data shows that if purchase channels are opened, players’ budget tendencies are:
consumption range | Proportion | main population |
---|---|---|
Below 50 yuan | 41% | casual gamer |
50-200 yuan | 33% | Favorite player |
More than 200 yuan | 26% | competitive player |
5. Industry Comparative Analysis
Compared with other mainstream card games, the wild policy of "Hearthstone" is more special:
Game name | Obtaining non-standard cards | synthesis cost |
---|---|---|
Hearthstone | Can only be synthesized | 100% original price |
Poetry of Shadows | Resident card holder | 50% discount |
MTGA | rotating store | 75% off original price |
Conclusion:With the launch of version 23.4 "Titans", the proportion of active players in wild mode has increased to 39% (data from HSReplay). Whether Blizzard will adjust its wild card acquisition strategy in the future still needs to be monitored by continued feedback from the player community. It is recommended to pay attention to the BlizzCon held in October, when relevant system changes may be announced.
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